本文记录一个 WPF 已知问题,此问题已经被我修复。传入错误的数据给到 WriteableBitmap 对象,比如调用 WritePixels 时传入错误的 stride 数值,将可能导致渲染线程进入无限自旋锁

问题描述

应用程序停止渲染,或者是界面未响应。表现是在 渲染 线程卡住,从任务管理器看可以看到有一个 CPU 核在跑,但没跑满。进行本机代码调试可以看到卡在如下调用堆栈

 	wpfgfx_cor3.dll!CWGXBitmapLockState::LockRead() line 1086	C++
 	wpfgfx_cor3.dll!CWGXBitmap::HrLock(const tagRECT & rcLock={...}, MilPixelFormat::Enum pxlFormat=BGRA32bpp, unsigned int cbStride=1200, unsigned int cbBufferSize=1200, void * pvPixels=0x0000028eea8a0000, unsigned long dwFlags=1, IWGXBitmapLock * * ppILock=0x0000009a90b7b268, int) line 743	C++
 	wpfgfx_cor3.dll!CSystemMemoryBitmap::Lock(const WICRect * prcLock, unsigned long dwFlags=1, IWGXBitmapLock * * ppILock=0x0000009a90b7b268) line 176	C++
 	wpfgfx_cor3.dll!CWriteProtectedBitmap::Lock(const WICRect * prcLock, unsigned long dwFlags, IWGXBitmapLock * * ppILock) line 125	C++
 	wpfgfx_cor3.dll!CWGXBitmap::CopyPixels(const WICRect * prc=0x0000009a90b7b4a0, unsigned int cbStride=1200, unsigned int cbBufferSize=1200, unsigned char * pbPixels=0x0000028edfc56540) line 477	C++
 	wpfgfx_cor3.dll!CWGXWrapperBitmap::CopyPixels(const WICRect * prc, unsigned int cbStride, unsigned int cbBufferSize, unsigned char * pbPixels=0x0000028edfc56540) line 411	C++
 	WindowsCodecs.dll!00007ffcaa688759()	
 	WindowsCodecs.dll!00007ffcaa6ab5d3()	
 	WindowsCodecs.dll!00007ffcaa68f9c6()	
 	wpfgfx_cor3.dll!CWGXWrapperBitmap::CopyPixels(const WICRect * prc, unsigned int cbStride, unsigned int cbBufferSize, unsigned char * pbPixels=0x0000028eebe50ad0) line 411	C++
 	wpfgfx_cor3.dll!CWGXWrapperBitmap::CopyPixels(const WICRect * prc, unsigned int cbStride, unsigned int cbBufferSize, unsigned char * pbPixels=0x0000028eebe50ad0) line 411	C++
 	wpfgfx_cor3.dll!CWGXWrapperBitmap::CopyPixels(const WICRect * prc, unsigned int cbStride, unsigned int cbBufferSize, unsigned char * pbPixels=0x0000028eebe50ad0) line 411	C++
 	wpfgfx_cor3.dll!CSystemMemoryBitmap::UnsafeUpdateFromSource(IWGXBitmapSource * pISource=0x0000028edfb110d0, MilRectU & rcSrc, unsigned int uDstLeft, unsigned int uDstTop=0) line 263	C++
 	wpfgfx_cor3.dll!CSwBitmapColorSource::FillTextureWithTransformedSource(IWGXBitmapSource * pIBitmapSource=0x0000028edfb110d0) line 706	C++
 	wpfgfx_cor3.dll!CSwBitmapColorSource::FillTexture() line 584	C++
 	wpfgfx_cor3.dll!CSwBitmapColorSource::Realize() line 882	C++
 	wpfgfx_cor3.dll!CSwBitmapColorSource::DeriveFromBitmapAndContext(IWGXBitmapSource * pIBitmap=0x0000028edfc73650, CMatrix<CoordinateSpace::RealizationSampling,CoordinateSpace::DeviceHPC> * pmatBitmapToSampleSpace=0x0000009a90b7b9f0, const CColorSourceCreator * pCSCreator, bool fPrefilterEnabled, float rPrefilterThreshold=1.41421354, IMILResourceCache * pICacheAlternate=0x0000028eebd59cb0, IWGXBitmap * * ppBitmap=0x0000009a90b7b9e0) line 124	C++
 	wpfgfx_cor3.dll!CColorSourceCreator::GetCS_PrefilterAndResample(IWGXBitmapSource * pIBitmapSource, MilBitmapWrapMode::Enum wrapMode=Extend, const _D3DCOLORVALUE * pBorderColor=0x0000028eebd59d84, const CMatrix<CoordinateSpace::RealizationSampling,CoordinateSpace::DeviceHPC> * pmatTextureHPCToDeviceHPC=0x0000009a90b7bae0, MilBitmapInterpolationMode::Enum interpolationMode=Linear, bool prefilterEnable=false, float prefilterThreshold=1.41421354, IMILResourceCache * pICacheAlternate=0x0000028eebd59cb0, CColorSource * * ppColorSource=0x0000009a90b7bc30) line 1131	C++
 	wpfgfx_cor3.dll!CSoftwareRasterizer::GetCS_Brush(CMILBrush * pBrush=0x0000028eebd59ca8, const CMatrix<CoordinateSpace::BaseSampling,CoordinateSpace::DeviceHPC> & matWorldHPCToDeviceHPC={...}, const CContextState * pContextState=0x0000028edfacdae8, CColorSource * * ppColorSource=0x0000009a90b7bc30) line 866	C++
 	wpfgfx_cor3.dll!CSoftwareRasterizer::FillPath(CSpanSink * pSpanSink=0x0000028eebd7a440, CSpanClipper * pSpanClipper=0x0000009a90b7c278, const CContextState * pContextState=0x0000028edfacdae8, const CShapeBase * pShape=0x0000009a90b7c578, const CMatrix<CoordinateSpace::LocalRenderingHPC,CoordinateSpace::DeviceHPC> * pmatShapeToDevice=0x0000028edfacdc80, CMILBrush * pBrush=0x0000028eebd59ca8, const CMatrix<CoordinateSpace::BaseSampling,CoordinateSpace::DeviceHPC> & matWorldToDevice={...}, IMILEffectList * pIEffect=0x0000000000000000, float rComplementFactor=-1.00000000, const TMilRect_<int,tagRECT,MilPointAndSizeL,RectUniqueness::_CMILSurfaceRect_> * prcComplementBounds=0x0000000000000000) line 680	C++
 	wpfgfx_cor3.dll!CSoftwareRasterizer::FillPathUsingBrushRealizer(CSpanSink * pSpanSink=0x0000028eebd7a440, MilPixelFormat::Enum fmtTarget, DisplayId associatedDisplay, CSpanClipper * pSpanClipper=0x0000009a90b7c278, const CContextState * pContextState=0x0000028edfacdae8, BrushContext * pBrushContext=0x0000000000000000, const CShapeBase * pShape=0x0000009a90b7c578, const CMatrix<CoordinateSpace::LocalRenderingHPC,CoordinateSpace::DeviceHPC> * pmatShapeToDevice=0x0000028edfacdc80, CBrushRealizer * pBrushRealizer=0x0000009a90b7c480, const CMatrix<CoordinateSpace::BaseSampling,CoordinateSpace::DeviceHPC> & matWorldToDevice={...}) line 578	C++
 	wpfgfx_cor3.dll!CSwRenderTargetSurface::DrawPathInternal(CContextState * pContextState=0x0000028edfacdae8, BrushContext * pBrushContext=0x0000000000000000, const CShapeBase * pShape=0x0000009a90b7c578, const CPlainPen * pPen=0x0000000000000000, CBrushRealizer * pStrokeBrush=0x0000000000000000, CBrushRealizer * pFillBrush=0x0000009a90b7c480) line 841	C++
 	wpfgfx_cor3.dll!CDrawingContext::FillShapeWithBitmap(IWGXBitmapSource * pIWGXBitmapSource=0x0000028edfc73650, const CMatrix<CoordinateSpace::BaseSampling,CoordinateSpace::LocalRenderingHPC> * pTextureToLocalTransform=0x0000009a90b7c620, CShapeBase * pShape=0x0000009a90b7c578, IMILEffectList * pEffectList=0x0000000000000000, MilBitmapWrapMode::Enum wrapMode=Extend) line 1617	C++
 	wpfgfx_cor3.dll!CDrawingContext::DrawBitmap(IWGXBitmapSource * pIBitmapSource=0x0000028edfc73650, const MilRectF * prcSource=0x0000009a90b7c728, const MilRectF * prcDest=0x0000009a90b7c6f0, float opacity=1.00000000) line 1479	C++
 	wpfgfx_cor3.dll!CDrawingContext::DrawImage(CMilSlaveResource * pImage=0x0000028eebda14f0, const MilPointAndSizeD * prcDestinationBase, TMilSlaveValue<MilPointAndSizeD,MILCMD_RECTRESOURCE,52> * pDestRectAnimations=0x0000000000000000) line 1345	C++
 	wpfgfx_cor3.dll!CMilSlaveRenderData::Draw(IDrawingContext * pIDC=0x0000028edfacda30) line 766	C++
 	wpfgfx_cor3.dll!CMilVisual::RenderContent(CDrawingContext * pDrawingContext=0x0000028edfacda30) line 1204	C++
 	wpfgfx_cor3.dll!CDrawingContext::PreSubgraph(int * pfVisitChildren=0x0000009a90b7ca60) line 5076	C++
 	wpfgfx_cor3.dll!CGraphIterator::Walk(IGraphNode * pRoot, IGraphIteratorSink * pSink=0x0000028edfacda60) line 308	C++
 	wpfgfx_cor3.dll!CDrawingContext::DrawVisualTree(CMilVisual * pRoot=0x0000028eebd71be0, const _D3DCOLORVALUE * pClearColor=0x0000000000000000, const TMilRect_<float,MilRectF,MilPointAndSizeF,RectUniqueness::NotNeeded> & dirtyRect, bool fDrawingIntoVisualBrush=false) line 4424	C++
 	wpfgfx_cor3.dll!CDrawingContext::Render(CMilVisual * pRoot=0x0000028eebd71be0, IMILRenderTarget * pIRenderTarget, const _D3DCOLORVALUE * pClearColor=0x0000000000000000, const TMilRect_<float,MilRectF,MilPointAndSizeF,RectUniqueness::NotNeeded> & rcSurfaceBounds={...}, int fFullRender=1, unsigned int uNumInvalidTargetRegions=0, const MilRectF * rgInvalidTargetRegions=0x0000000000000000, bool fCanAccelerateScroll=false, int * pfNeedsFullPresent=0x0000009a90b7ccc8) line 6007	C++
 	wpfgfx_cor3.dll!CSlaveGenericRenderTarget::Render(bool * pfPresentNeeded=0x0000000000000000) line 88	C++
 	wpfgfx_cor3.dll!CRenderTargetManager::Render(bool * pfPresentNeeded=0x0000009a90b7ce60) line 339	C++
 	wpfgfx_cor3.dll!CComposition::Render(bool * pfPresentNeeded=0x0000009a90b7ce60) line 859	C++
 	wpfgfx_cor3.dll!CComposition::ProcessComposition(bool * pfPresentNeeded=0x0000009a90b7ce60) line 712	C++
 	wpfgfx_cor3.dll!CComposition::Compose(bool * pfPresentNeeded=0x0000009a90b7ce88) line 805	C++
 	wpfgfx_cor3.dll!CConnectionContext::PresentAllPartitions() line 506	C++
 	wpfgfx_cor3.dll!CMilConnection::PresentAllPartitions() line 485	C++
 	wpfgfx_cor3.dll!WgxConnection_SameThreadPresent(HMIL_CONNECTION__ * hConnection) line 135	C++
 	PresentationCore.dll!System.Windows.Media.Composition.DUCE.UnsafeNativeMethods.WgxConnection_SameThreadPresent(System.IntPtr pConnection)	

从以上代码可以看到是 WPF 的渲染线程的进入了 CWGXBitmapLockState::LockRead 自旋锁等待 WriteableBitmap 解锁

此问题已经报告给官方(嗯,其实就是我),且我已经修复:https://github.com/dotnet/wpf/issues/8134

复现步骤

  1. 创建一个 WriteableBitmap 对象且添加到 Image 控件里面
  2. 调用 WriteableBitmap 的 WritePixels 方法,传入错误的 stride 数值
  3. 立即调用渲染,如使用 RenderTargetBitmap 对 Image 控件进行截图

最小复现 Demo 代码:https://github.com/lindexi/lindexi_gd/tree/20395cade5a79ed40bdd03acf73320994966c691/HawacearkecallLalarnowhallna

原因

这是因为在 WriteableBitmap 的代码实现没有关注到锁的安全性,导致了传入错误的 stride 数值,抛了异常,让 Unlock 没有被调用,从而让锁没有释放。于是渲染线程等待多久,都等不到锁的释放

问题的代码如下:

        private void WritePixelsImpl(
            Int32Rect sourceRect,
            IntPtr    sourceBuffer,
            int       sourceBufferSize,
            int       sourceBufferStride,
            int       destinationX,
            int       destinationY,
            bool      backwardsCompat
            )
        {
            // 忽略其他代码
            
                unsafe
                {
                    // 忽略其他代码

                    Lock();

                    MILUtilities.MILCopyPixelBuffer(
                        pDest,
                        outputBufferSize,
                        (uint) _backBufferStride.Value,
                        destBufferBitOffset,
                        pSource,
                        inputBufferSize,
                        (uint) sourceBufferStride,
                        sourceBufferBitOffset,
                        (uint) sourceRect.Height,
                        copyWidthInBits);

                    AddDirtyRect(destinationRect);
                    Unlock();
                }
        }

当传入错误的 stride 数值,将会导致 MILUtilities.MILCopyPixelBuffer 抛出异常,从而导致 Unlock 函数没有被正确调用

渲染线程需要等待 WriteableBitmap 的锁释放,但是由于 WriteableBitmap 的 Unlock 因为异常而没有被正确调用,因此渲染线程进入无限等待


本文会经常更新,请阅读原文: https://blog.lindexi.com/post/WPF-%E5%B7%B2%E7%9F%A5%E9%97%AE%E9%A2%98-%E4%BC%A0%E5%85%A5%E9%94%99%E8%AF%AF%E6%95%B0%E6%8D%AE%E7%BB%99%E5%88%B0-WriteableBitmap-%E5%8F%AF%E8%83%BD%E5%AF%BC%E8%87%B4%E6%B8%B2%E6%9F%93%E7%BA%BF%E7%A8%8B%E9%94%81%E4%BD%8F.html ,以避免陈旧错误知识的误导,同时有更好的阅读体验。

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